Anime Night Weekend Nightmare, Week of 4/24/16

Anime Night Weekend Nightmare, Week of 4/24/16

Blackroom

John Romero and Adrian Carmack Create Kickstarter, Cancel It

Not much has been heard from John Romero since he promised a game with tons of features and then didn't deliver. Well, I guess he thought it was time to get back into the headlines, since he announced that he was working on a new FPS game titled BLACKROOM, and put up a Kickstarter. He's working on this with Adrian Carmack, who worked with Romero at id Software and is of no relation to the other, more well-known Carmack who worked with Romero at id Software. They're promising that BLACKROOM will be a "visceral, action-packed FPS," which doesn't seem like a unique selling point for a first-person shooter.

Days after the Kickstarter launched, they cancelled the funding. Why? It seems like they didn't realize that people might actually want to see some gameplay before funding another Romero game. So they've put the Kickstarter "on pause" until they get a gameplay demo ready—but they still say the full game is coming Winter 2018. We'll see about that!

YouTube

YouTube Creators Will Now Be Able To Make Money During Disputes

YouTube's Content ID system is, to put it bluntly, terrible. How terrible is it? Take this example: YouTube is just now planning to implement a system where content creators can earn money off of their own content if there is a Content ID dispute going on. Basically, until now, if there was a dispute on your content, nobody earned money until the dispute was settled. Well, YouTube earned money, but neither the content creator nor the party claiming that they own the content earned any money during that time. Well, they've finally gotten around to fixing this—now, the money earned during that time is set aside, and paid out to the person who wins the dispute. Which seems like the obvious thing to do. How did it take so long to get this?

Division

The Division Would Require "Complete Rewrite" To Prevent Hacking

If you're writing a multiplayer game where somebody hacking could get a competitive advantage, you should probably figure out how to stop people from doing that before you get to the "closed beta" stage of the game. It looks like Ubisoft didn't figure this out on The Division, because the game would require a "complete rewrite" to stop people from hacking. Basically, the developers of the game decided to go with a "trust the client" strategy, which is known as a "huge fucking mistake" in the industry.

Steam

Steam Accepts Bitcoin, Pigs Fly

Bitcoin is a trainwreck. A really funny trainwreck. And sometimes people see the opportunity to profit off of this trainwreck! They're wrong. Steam is the latest company to make an attempt. Of course, they're not accepting Bitcoin themselves—BitPay, nearly bankrupt payment processor, is accepting it and giving actual money to Valve. They claim that this will allow people in "countries like India, China and Brazil" to buy games. More likely, it will allow people to launder money or evade capital controls through Steam. But I guess they get paid either way, right?

When Mozilla added a Bitcoin donation option, they found that it reduced revenue per visitor by 7.5%. That would mean that they would lose $140,000 of potential income by just providing the option to donate with Bitcoin. Woops! I'm guessing Valve will face a similar conclusion.

Nostalrius

Blizzard Says They're Not Actually Bad For Forcing Nostalrius To Close

A few weeks ago, Blizzard shut down a World of Warcraft Vanilla private server. This was, predictably, an unpopular decision with the community. This week, Blizzard finally issued a statement on this: they say that they had to do it to protect their trademark, and that it would take "great difficulty" for them to implement vanilla servers. But if a team of random people from around the world could develop a vanilla World of Warcraft server, it seems like the people who developed the original vanilla private server could put a few real developers towards it? I dunno, I'm not the World of Warcraft expert here.

Sony

PSN Made More Money Last Year Than Nintendo

Last fiscal year (which ended March 31st), the entirety of Nintendo made $4.7 billion in gross revenue. In the same time period, Sony's PlayStation Network made $4.973 billion—meaning, yes, last year, PSN made more money than the entirety of Nintendo. Why? Well, it probably has something to do with having about four times as many consoles, each buying games from PSN. And while there's no up-to-date numbers on the amount of PlayStation Plus subscribers, there were 7.9 million of them in late 2014, each paying $50 a year. That's quite a bit of money.

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Despite how much we'd like to be able to use our hopes and dreams as a medium of exchange, it's simply not possible. However, if you contribute to our Patreon, we're willing to back your money with something slightly more tangible: promises! In the future, we might be able to directly exchange promises for dreams. Who knows?