Minecraft Is Getting a Movie, Coming 2019
Video game movies generally aren't a good idea, at least not yet, but if you're going to pick a video game to make a movie out of, it seems like you should choose one that has an actual plot. It's difficult to make a movie based on something that has no real characters or story (though, I suppose, The LEGO Movie managed it). Mojang, though, is apparently feeling confident—they've announced that they're working on a Minecraft movie, and it's out in May of 2019. Directed by Mac from It's Always Sunny in Philadelphia (I'm serious), this unnamed Minecraft-based movie is said to be "completely awesome," and will be released in 3D and IMAX. Oh, and speaking of The LEGO Movie, Roy Lee—one of the many, many producers of The LEGO Movie—is said to be involved. But since Lord & Miller so far are not, I'm not holding my breath.
On the topic of "games with no significant plot being made into movies," it was announced this week that the Tetris movie is now a trilogy. How? Why? Who knows!
New Call of Duty: Black Ops 3 DLC Adds Dragons
What kind of useful addition could you make to a modern, semi-realistic first person shooter game? Dragons, of course! Coming the 12th of July, the Descent DLC Pack adds a new chapter to Zombies, featuring "giant mechanized soldiers and ferocious dragons." Are the dragons mechanized? I'm not sure. It wouldn't make much sense otherwise, but I suppose I'm applying too much logic to this video game.
The Legend of Zelda: Breath of the Wild Needs To Sell Two Million Copies To Make a Profit
Did you know there's a new Legend of Zelda game in development? I wrote about it as part of the E3 Special Edition, but I forgot to include it in the article. Woops! Anyways, this new entry—subtitled Breath of the Wild—is due out in March of 2017, and it apparently needs to sell two million copies to make back the money spent on development. That's a lot of games, but Shinya Takahashi, manager of Planning & Development at Nintendo, noted that they'd be re-using the software developed for Breath of the Wild in future games, therefore increasing the ability for the game's development to turn a profit. And for a first party game out for both the Wii U and the NX, two million—even when compared to other Nintendo games solely published on the Wii U—is a completely attainable number.
Ford Dealership Uses Firewatch Assets In Email Campaign
You're probably not a marketer, but imagine for a second that you are. You're launching an email campaign for your local Ford dealership. You need some assets that evoke adventure and the outdoors. So what do you do? If your answer is steal content from the Firewatch website, you are qualified to be a marketer for the Quirk Ford dealership in Quincy, Massachusetts! Also, you shouldn't do that. The aforementioned dealership then claimed that they got the artwork from a "DMCA-compliant" wallpaper site, conveying a misunderstanding of licensing and what "DMCA" actually means. Sean Vanaman, co-founder of the Firewatch developer Campo Santo, stated that this excuse was "bs," and that their email included elements from their old website that don't appear on any wallpaper sites. They then issued this satirical advertisement for Firewatch in response.
G2A Will Give Developers Royalties On Sales
Last week, if you'll rememeber, G2A got into some hot water over their sale of stolen keys from indie publisher tinyBuild. Well, it appears the feud is settled—G2A has announced that they'll allow developers to collect royalties from their games sold on G2A. They also announced that they'll be giving developers more tools to track sales and identify stolen keys. I am legitimately surprised that this fight ended with a net positive for both parties.
Activision Pulls Indie Game From Steam Over Stolen Guns
What happens when a thoroughly hated game publisher goes up against a shovelware indie developer? Well, you get a surprising amount of people defending the latter. ORION: Prelude, a pretty generic dinosaur shooting game, was pulled from Steam after Activision lodged a DMCA complaint, alleging that the game stole gun models from Black Ops 3 and Advanced Warfare. If you look at images the developer released, you would say that they're really not similar. But if you look at this community-created chart, it starts to look like Activision's got a point. And considering the shady history of the studio, this wouldn't be unexpected. For what it's worth, Trek Industries—the developers of ORION: Prelude—say they're remaking the gun regardless.