Disney's Aladdin, and yes, the game is officially titled that, was released in 1993 for the Super Nintendo and Sega Genesis. It's actually a different game on each system. We'll be looking at the SNES version today, developed by Capcom.
In Disney's Aladdin, you play as Aladdin as you run and jump your way across six levels of movie themed action! Gameplay feels good and fluid, you can swing on poles, flip on shit, and it looks cool. It's a bit hard to aim yourself to land on a bounce/swing platform after already bouncing on a platform before, but that may be just me being bad at videogames. Levels offer a fair bit of path variety, usually letting you travel between lower paths with enemies or higher paths with more platforming. Your main means of offense is the good old "jumping on heads" strategy. You can also throw apples to stun enemies, but you don't get a lot of them from what I could find.
The game has a good difficulty level. Enemies aren't really a threat, as you can easily out-maneuver them, so the challenge comes from platforming and the level design. 1-Ups and continues are sprinkled throughout the game as you'd expect, as well as a bonus round every once in a while. It's a good balance between keeping you in the game and making you work to keep playing. Character and enemy sprites all look nice as you would expect from Capcom. I really liked the music, there's some nice renditions of catchy movie tunes.
Overall, Disney's Aladdin is a good game, one that I would recommend giving a play someday. It's not too long—you can beat it in an afternoon if you keep at it—and it's some good fun. Disney movies really seem to lend themselves to game adaptations.