You've seen me talk about Tony Hawk's Pro Skater before, so the genre of Extreme Sports Trick/Arcade games needs no introduction. You get two minutes, you pull tricks and string combos, listen to licensed music, you have a good time. Anything popular will get a knock off though, and in today's case, it comes from the original success's own publisher, Activison!
Matt Hoffman's Pro BMX is actually one of the few, if not only, THPS knockoffs to get a sequel (we'll talk about that another day), so the game must have sold well. Released in 2001 for PlayStation, Dreamcast, PC and Game Boy Color/Advance, Activision must have had some confidence in this game to push it like this. We'll be playing the Game Boy Color version, because I already did a Tony Hawk game on Game Boy, so we can have something on here to compare it to.
Gameplay is weird, to say the least. I don't know much about BMX, so I don't know how accurate this is to the sport, but I'll do my best to explain it. You're locked to a 2-dimensional lane; holding left or right will push you in that direction. When going on a ramp, you have to push up or down to keep going after you land, or else you crash. When you move, you fill up an arrow on the bottom of the screen when you gain speed. Holding B and up/down will let you switch lanes, so there's a bit of verticality. Tapping A, B, and a direction when hitting a ramp or bump will perform tricks.
It doesn't play bad; they certainly did their best when it came to adapting the game to a low power handheld, but like with the Tony Hawk games on Game Boy, it just makes you want to play the real thing. There's no reason to insult something that already knows it's an inferior version of a (hopefully) better game.